This blog contains the scripts for my Blender 3D YouTube videos. They're published as follows:
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Sunday, February 28, 2010
2.49 Camera Changer
Adding cameras, which have different views of the scene, and then changing them during your animation, can add more drama and realism to your animations. Blender lets you have as many cameras as you want, and to position them anywhere in your scene. Blender also has many Python scripts. You've probably used a few of them. For example, if you have ever saved the UV face layout from the UV/Image editor,to export the UV face layout to an image editor, you've used a Python script.
Friday, February 26, 2010
2.49 Pixar Eye Tutorial
The goal of this tutorial is to make a Pixar-looking eye. The idea for this tutorial came from a post by KSF2010 on my Blender 3D Forum, at http://forum.irakrakow.com. He rendered a whale with "Pixar eyes". You can see his render at:
I was curious how to do Pixar eyes. He mentioned some tutorials on the web.
This tutorial is based on:
Iris texture: http://en.wikibooks.org/wiki/File:Iris.png
This tutorial uses the same modelling and texturing technique described in the well-known MAX tutorial by Adam Baroody.
Tuesday, February 23, 2010
2.50 Alpha 1 Python Part 1
The purpose of this video is to give you an idea of the Python scripting environment in the new Blender 2.5, as well as to give you places to start if you either don't know Python at all, or are new to programming. Don't be afraid if you are not a programmer. Python is not a difficult language to learn. This tutorial is based on Blender Labrat (mfoxdogg) tour of the Python setup in Blender 2.5, and the Blender 2.5 Python API introduction at blender.org. I based this tutorial on Blender 2.5 Alpha 1, released in mid-February, 2010.
Monday, February 22, 2010
2.49b Soft Bodies
Purpose:
Soft bodies are materials that have some flexibility, that can deform themselves when forces such as friction or gravity are applied to them. Soft body objects are common in real life. Think of clothing draped on a person or model, jello, rubber, or even metals under certain circumstances. They range in their degree of flexibility. You need to tweak the soft body settings to get the object to resemble the type of material you're trying to model. Rubber tires certainly doesn't deform in the same way as a balloon or a cape on Batman. In this tutorial, I will introduce you to the basic concepts behind soft body physics.
Thursday, February 18, 2010
2.49 Skybox for BGE
Creating a great background is a huge help towards making your Blender game realistic. Unlike in Blender 3D, where you can create a world as a background, in the Blender Game Engine, you need to use an actual textured mesh as your background. This mesh is called a skybox. Inside the skybox is a projection of a 360° environment. When the player (camera) is inside this environment, the scene is rendered with the illusion of being inside a gigantic world. This tutorial shows you how to create such a skybox. It's based on the Build a Skybox tutorial at tutorialsforblender3d.com. We will also animate the camera inside the Blender Game Engine so we can tour our imaginary sky box world.
Saturday, February 13, 2010
Import Google Earth KMZ Files
Download blend files with imported models from Google 3D Warehouse and Google SketchUp 7.
The KMZ file is Google's standard file format for models created in Google Earth, Google 3D Warehouse, and Google SketchUp. The goal of this tutorial is to show you how to import any of the many thousands of models from the Google 3D Warehouse, Google Earth, or Google Sketchup, into Blender. Why reinvent the wheel? It's highly likely that models such as background scenes, and common objects like chairs and tables, are already available in these programs. If all you want is to use these as a background, for your game or animation, why not import them into Blender?
The KMZ file is Google's standard file format for models created in Google Earth, Google 3D Warehouse, and Google SketchUp. The goal of this tutorial is to show you how to import any of the many thousands of models from the Google 3D Warehouse, Google Earth, or Google Sketchup, into Blender. Why reinvent the wheel? It's highly likely that models such as background scenes, and common objects like chairs and tables, are already available in these programs. If all you want is to use these as a background, for your game or animation, why not import them into Blender?
Sunday, February 7, 2010
2.49b Snap Tools 1
One of the most important skills in Blender mesh modeling is the ability to position objects precisely. This is especially true in architectural models, where you are closely following a blueprint, or in a product model, where you need to position a part, such as the tires or doors on a car, exactly. If your mesh is complicated, it can be a difficult task because of the many vertices or faces that are close together.
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