Saturday, July 10, 2010

2.5 Object Orientation



The name of this tutorial is Blender 2.5 Global and Local Orientation. Thank you to Near Hirsig (nhirsig@tufts.edu). The tutorial on which is this based is at http://www.gryllus.net. Blender uses 3 dimensions, X in red, Y in green, and Z in blue. The default orientation is global. The orientation remains constant, regardless of which object is selected or which view is active.