Saturday, July 10, 2010

2.5 Object Orientation



The name of this tutorial is Blender 2.5 Global and Local Orientation. Thank you to Near Hirsig (nhirsig@tufts.edu). The tutorial on which is this based is at http://www.gryllus.net. Blender uses 3 dimensions, X in red, Y in green, and Z in blue. The default orientation is global. The orientation remains constant, regardless of which object is selected or which view is active.

Friday, July 9, 2010

2.5 Empty Object



The name of this video tutorial is Empty Object. A big Thank You to Neal Hirsig (nhirsig@tufts.edu), who created the tutorial on which this tutorial is based, at http://www.gryllus.net. An Empty Object is a non renderable object that represents a point in space.

Thursday, July 8, 2010

2.5 Splitting and Joining Windows



The name of this video is Splitting, Joining, and Expanding Editor Windows. It is possible to expand an editor window by moving the cursor to the edge of the window until you see a double arrow. Left click and drag the window open. This can be done horizontally or vertically.

2.5 Object Origin Center




The name of this tutorial is Blender 2.5 Object Origin Center Tutorial. Each object in Blender has a center point. In 2.5, this is called the Object Origin. In Blender 2.49 the origin was called the Object Center, although the problem is that the object's origin is not always at the center, and this can cause problems.

Wednesday, July 7, 2010

2.5 Default Scene



The name of this video tutorial is Ira Krakow's Blender 2.5 Default Scene Tutorial. I would like to give a big Thank You shoutout to Neal Hirsig, of Tufts University, at http://www.gryllus.net, who created the video on which my video is based.

When you first open Blender a number of default windows, panels, and controls, are displayed. At first you might be intimidated by it, but as you become more familiar with the Blender interface, you'll find that the layout is very well organized and provides an efficient interface for modeling and animation.

Monday, May 17, 2010

2.49b Yafaray Tutorial



YafaRay is an external renderer (download it from www.yafaray.org) that is integrated with Blender 2.49 via Python scripts. You can add many dramatic features, such as global illumination, caustics, enhanced ray tracing, and self illuminated objects, to your renders, with YafaRay. YafaRay extends Blender's built in renderer with special types of lighting, new material options, and enhanced world settings.

Sunday, May 9, 2010

2.49b Hat Creation



This tutorial is based on the Blender 3D Noob to Pro Wikibook Hat Creation Tutorial, at: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_a_Simple_Hat. Even though the hat is simple, creating it shows off an advanced Blender mesh feature, the Spin tool. The wikibook actually creates the hat as one step in creating a simple person. In this tutorial, I will just focus on how to create the hat object. We will create the hat from a mesh circle. Although I used Blender 2.49b, this tutorial should work in any Blender 2.4x version, because we will set up the user preferences explicitly.